
(actually you can, but you'd need to lean more on your units) And of course, you can't use these three no crystal spells, because you need to kill enemies. But when you NEED to use crystals in every difficult fight it's something ENTIRELY different. People were saying, it's not problem with crystals with wizard as second or third class. In fact you don't have even T2 building to obtain these IMPORTANT spells. First you don't have L4 spells, or available building to obtain them. It's VERY bad idea to start as wizard in early campaign. I tried wizard as starting class in early campaign. I don't like reverting turns, playing the same battle over and over until you don't lose a unit is painful and gay. Fuck you! They have too high upkeep and if you lose one you're fucked. The others require too much effort/luck early on, better to recruit later when you have a good bow/pile of gold/pile of crystals.įor those who say Swordsman + healers are the key to everything. I'm convinced Warrior is the best starting hero. Commander I got into 2nd ring using Spearmen, but again, got stuck, and I think I got lucky with starting that time. I got stuck on 2nd ring though but was my best attempt. Thieves actually work very well with Scout I think. I've got Scout into the 2nd ring using Thieves and pushing for the upgraded bow/arrows from Carpentry shop. Wizard I haven't touched because it seems like they need a pile of crystals and spells scrolls to excel. None of them totally rape the early game while strengthening the kingdom economy the way Warrior does. Early on they waste a ton of turns exploring as their troops heal, or have negative income, or are just too weak to progress through their 1st/2nd ring. I'm trying to get Scout and Commander figured out but they seem like they do much better when pulled out later in the game. I'm able to crush the AI within 100 turns very comfortably on Average size maps and smaller. Magic weapon/armor + astral energy makes him able to tank early tier one stuff without brigands, and stuff like lizardmen with them.) Then I focus on building the platemail shop, with +4/+4 plate he can work on 2nd ring, and shortly after begin soloing most stuff.) It's very simple and I've done it so many times it has gotten boring, but it's so effective. Then I build library, school of wizardry, and school of sorcery as I clear the rest of the first ring.
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That's enough to clear most free settlements and basic dungeons. (I build forge for chainmail, then Tavern > bandit lair for Brigands. I have Warrior starts down already pretty well. So, what are the starting strategies for the Scout, Commander, and Wizard? Playing on Expert.
